Now that you're here...

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277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
boomstab-papa
hispanicdisorder

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modogoblin

why must we play god

derinthescarletpescatarian

Artistic representation of how the lemon was invented in the first place

professionalchaoticdumbass

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"citrus are whores" is not something i expected to see on the hellsite today

derinthescarletpescatarian

I’m not wrong though they are EASILY the sluttiest fruits. You don’t see Rosales pulling this shit. I mean yeah apples will breed weird new apples but nothing fucks around like citrus.

derinthescarletpescatarian

#so we’re slutshaming the fruits now? 

Tags that look homophobic without context

redshiftsinger

I MEAN technically squashes are fruits and they are also EXTREMELY SLUTTY.

ultfreakme

The lemon and lime fanfic warnings ARE based on scientific fact.

the-haiku-bot

The lemon and lime

fanfic warnings ARE based on

scientific fact.

Beep boop! I look for accidental haiku posts. Sometimes I mess up.

amethyst-marshmallow

@hellsite-hall-of-fame

dailyadventureprompts
dailyadventureprompts

We've known for a long while that people find different things about d&d to be fun and what archetypes they fall into, but I'd posit that within the framework of everything that is "Dungeons and Dragons" there exists several wildly different games/forms of fun that all from a part of the d&d ecosystem.


This was brought up during a discussion with my partner when we were talking about the build for her bard. She LOVES playing d&d, it's one of the highlights of her week, but her brain just doesn't give her the happy chemicals when it comes time to do anything related to character building: levelling up, managing her inventory and spell list, charting out what her abilities do, all these things are a chore she puts up with so she can play at the table with our friends. Compare that to me, who loves building characters so much that I have an ever growing stable of concepts I'm never going to get to play, some of which are so developed I not only have them planned out from low to high level but have gone so far as to make playlists about them.

My brain clearly does give me the happy chemicals when dealing with character stuff, to the point where one of my favourite things as a Dm is trawling through my vast archive of 3rd party content to help a player realize a mechanical/flavor concept that might otherwise be hard to nail. Further contrast that with the older generation of tabletop characters who invest almost nothing into characters and throw that into meat-grinder dungeons, or the folks who spend years debating build optimization on forums but seldom ever rolling dice at the table. We're all playing very different FORMS of d&d.


This variance applies to nearly every aspect of the game: dungeons, combat, roleplay, story, but because we don't have strong terms for as many of these variables as we should we end up with mismatches, especially when narrowmidned folks start talking about how the way they play d&d is the RIGHT or ONLY way to play it.


There's a lot of communities that are guilty of this ( anyone who's ever complained about the Critical role effect for instance) but strangely enough one of the biggest ones is WotC, who's trying to make OneDnD for a VERY specific group of people

  • They play online
  • They play official modules almost exclusively
  • They don't use much 3rd party material, if any
  • They are willing to accept limited character customization for sake of ease.

Not only does no one I play with fit inside that group of people, it's a profile that more accurately fits MMO players, a group of people that broke off from d&d's target audience somewhere around the 90s. You have to wonder how much of the shitshow OD&D has amounted to is all just a reaction to world of warcraft biting into Wotc's bottomline